Forrest Staff  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 59 M 4 (-1) 2 (-2) 3 (-1) 5 (-1) 8 (0) 8 (0)423588
Outraged, Dorky, Squeamish
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Jack-of-All-Trades 1
Mechanic 1
Melee 0
Pilot (Capital Ships) 1
Science (Social Sciences/Sophontology) 1
Seafarer 0
Stealth 0
Steward 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Navy Line/Crew Petty Officer, 2nd class34
Believer Holy Warrior Hopeful01
Merchant Broker 05
 
Name Type Affinity Enmity Power Influence Species
Gloria Campbell Enemy 6 1 0 0 Swanfeh (F/43)
reconciliation.
Harry Sims Contact 0 1 0 2 Zhodani, Imperium (M/11)
Florine Dwyer Enemy 1 2 3 1 Kargol (F/11)
Florine Dwyer gained influence with the character’s assistance.
Elvin Skidd Enemy 0 3 0 4 Kargol (M/46)
Elvin Skidd is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 19 Became a Navy (Line/Crew) with the new title Crewman.
2 21 Forrest Staff foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 23 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 23 Continued as Navy (Line/Crew).
3 25 Vessel participates in a diplomatic mission.
3 25 Gain a contact.
3 27 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
4 27 Continued as Navy (Line/Crew).
4 30 Abuse Forrest Staff's position for profit.
4 31 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
5 31 Attempted to change assignments.
5 31 Failed to qualify for Engineer/Gunner (Navy).
5 31 Continued as Navy (Line/Crew).
5 32 During a battle, defeat or victory depends on Forrest Staff's actions. Forrest Staff actions lead to an honorabe discharge.
6 32 Became a Believer (Holy Warrior) with the new title Hopeful.
6 33 Forrest Staff aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 33 Became a Merchant (Broker).
7 35 Good fortune
8 37 Continued as Merchant (Broker).
8 41 A good deal ensures Forrest Staff is living the high life for a few years.
9 41 Continued as Merchant (Broker).
9 44 A sudden war destroys Forrest Staff's trade routes and contacts, forcing Forrest Staff to flee that region of space.
9 44 Gain rebels as Enemy
10 45 Continued as Merchant (Broker).
10 47 A good deal ensures Forrest Staff is living the high life for a few years.
11 49 Continued as Merchant (Broker).
11 53 Forced to muster out.
12 53 Returned to Drifter (Barbarian).
12 56 Forrest Staff run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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