Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Forrest Staff foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
23 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
25 |
Vessel participates in a diplomatic mission. |
3 |
25 |
Gain a contact. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
30 |
Abuse Forrest Staff's position for profit. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
32 |
During a battle, defeat or victory depends on Forrest Staff's actions. Forrest Staff actions lead to an honorabe discharge. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
33 |
Forrest Staff aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
33 |
Became a Merchant (Broker). |
7 |
35 |
Good fortune |
8 |
37 |
Continued as Merchant (Broker). |
8 |
41 |
A good deal ensures Forrest Staff is living the high life for a few years. |
9 |
41 |
Continued as Merchant (Broker). |
9 |
44 |
A sudden war destroys Forrest Staff's trade routes and contacts, forcing Forrest Staff to flee that region of space. |
9 |
44 |
Gain rebels as Enemy |
10 |
45 |
Continued as Merchant (Broker). |
10 |
47 |
A good deal ensures Forrest Staff is living the high life for a few years. |
11 |
49 |
Continued as Merchant (Broker). |
11 |
53 |
Forced to muster out. |
12 |
53 |
Returned to Drifter (Barbarian). |
12 |
56 |
Forrest Staff run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |