Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Army (Army Support) with the new title Private. |
3 |
26 |
Moved to a new world. |
4 |
29 |
Voluntarily left Army Support |
4 |
29 |
Became a Merchant (Broker). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Broker) rank 2. |
6 |
37 |
Voluntarily left Broker |
6 |
37 |
Failed to qualify for Pirate (Rogue). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
40 |
Moved to a new world. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Frances Carter's Contacts or Allies betrays Frances Carter, ending Frances Carter's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Scout (Explorer). |
8 |
49 |
Perform an exemplary service for the scouts. |
9 |
49 |
Continued as Scout (Explorer). |
9 |
53 |
Frances Carter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Frances Carter fail to help. Gain an Enemy. |
9 |
53 |
Psychologically damaged by Frances Carter's time in the scouts. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Switched to Merchant (Free Trader). |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
57 |
Promoted to Merchant (Free Trader) rank 1. |