Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Works is especially well received and popular, making Frank McPherson a minor celebrity |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
One of Frank McPherson's pieces of art is stolen, and the investigation brings Frank McPherson into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Refused to criticise a questionable political leader on Frank McPherson's homeworld. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Frank McPherson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
42 |
Frank McPherson's ship is damaged, and Frank McPherson have to hitch-hike Frank McPherson's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 3 Contacts. Gain 3 Enemies. |
7 |
42 |
Became a Agent (Corporate Agent). |
7 |
46 |
Rewarded for a successful mission. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
50 |
Rewarded for a successful mission. |
9 |
50 |
Voluntarily left Corporate Agent |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
54 |
Frank McPherson faith is shaken. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Birth or Death involving a family member or close friend. |
10 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |