Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Furman Williams's Contacts or Allies betrays Furman Williams, ending Furman Williams's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Army (Army Support) with the new title Private. |
4 |
32 |
Surrounded and outnumbered by the enemy, Furman Williams hold out until relief arrives. |
4 |
32 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Army (Army Support). |
5 |
35 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Attacked by enemies that Furman Williams easily defeat. |
7 |
42 |
Gain Enemy if Furman Williams don't already have one. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Good fortune |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Furman Williams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Became a Citizen (Colonist). |
10 |
53 |
Severely injured. Owe 5,000 for medical bills. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |