Retired Project Worker Furman Williams  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 59 M 1 (-2) 3 (-1) 1 (-2) 6 (0) 9 (1) 4 (-1)131694
Genial, Values religion
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Carouse 0
Diplomat 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Medic 1
Melee 0
Pilot (Small Craft) 1
Profession (Sports/Racquet Sports) 1
Recon 2
Science (Space Sciences) 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 03
Army Army Support Lance Corporal12
Drifter Scavenger 14
Citizen Colonist 01
Believer Missionary/Humanitarian Project Worker11
 
Name Type Affinity Enmity Power Influence Species
Uekhtouuk Rival 6 2 0 1 Vargr, Imperium (F/28)
reconciliation.
Avery Scenay Enemy 0 4 2 2 Solomani, Imperium (M/35)
Eugene Powell Ally 2 0 1 6 Zaris (M/39)
Eugene Powell gains in power and influence.
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Became a Drifter (Barbarian).
1 19 Survived a risky adventure but gained nothing.
2 22 Continued as Drifter (Barbarian).
2 25 A romantic relationship ends badly. Gain a Rival or Enemy.
3 26 Continued as Drifter (Barbarian).
3 28 Betrayed by a friend. One of Furman Williams's Contacts or Allies betrays Furman Williams, ending Furman Williams's career. That Contact or Ally becomes a Rival or Enemy.
4 28 Became a Army (Army Support) with the new title Private.
4 32 Surrounded and outnumbered by the enemy, Furman Williams hold out until relief arrives.
4 32 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
5 32 Continued as Army (Army Support).
5 35 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5 35 Gain rebels as Enemy
6 35 Switched to Drifter (Scavenger).
6 39 Promoted to Drifter (Scavenger) rank 1.
7 39 Continued as Drifter (Scavenger).
7 42 Attacked by enemies that Furman Williams easily defeat.
7 42 Gain Enemy if Furman Williams don't already have one.
8 43 Continued as Drifter (Scavenger).
8 44 Good fortune
9 47 Continued as Drifter (Scavenger).
9 51 Furman Williams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 51 Became a Citizen (Colonist).
10 53 Severely injured. Owe 5,000 for medical bills.
11 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 57 A new romantic starts. Gain an Ally.
11 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Retired at age 57.
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