Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Gary Lyness spend a great deal of time on the fringes of Charted Space. |
1 |
21 |
Gary Lyness inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Good fortune |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
When dealing with an alien race, Gary Lyness botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Gary Lyness's ship is damaged, and Gary Lyness have to hitch-hike Gary Lyness's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 5 Contacts. Gain 3 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Gary Lyness botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Gary Lyness inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Gary Lyness's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Embroiled in legal trouble. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |