Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Gaston Sim learn something Gaston Sim should not have – a corporate secret, a political scandal – which Gaston Sim can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Gaston Sim befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of Gaston Sim's Contacts or Allies betrays Gaston Sim, ending Gaston Sim's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Gaston Sim's Contacts or Allies betrays Gaston Sim, ending Gaston Sim's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Switched to Entertainer (Artist). |
9 |
48 |
Join homeworld’s celebrity circles |
9 |
48 |
Gain a contact |
10 |
50 |
Voluntarily left Artist |
10 |
50 |
Returned to Drifter (Wanderer). |
10 |
51 |
Gaston Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
56 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |