Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
A revolution, attack or other unusual event throws Gaylord Carr's life into chaos, forcing Gaylord Carr to leave the planet. |
4 |
29 |
Failed to qualify for Field Researcher (Scholar). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Rewarded for a successful mission. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Severely injured. Fully recovered. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
35 |
Betrayed by a friend. One of Gaylord Carr's Contacts or Allies betrays Gaylord Carr, ending Gaylord Carr's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Scout (Explorer). |
7 |
38 |
Gaylord Carr have no idea what happened to Gaylord Carr – they found Gaylord Carr's ship drifting on the fringes of friendly space. |
7 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
39 |
Continued as Scout (Explorer). |
8 |
42 |
When dealing with an alien race, Gaylord Carr botch an opportunity to gather extra intelligence about them. |
8 |
42 |
Gaylord Carr have no idea what happened to Gaylord Carr – they found Gaylord Carr's ship drifting on the fringes of friendly space. |
8 |
43 |
Promoted to Scout (Explorer) rank 2. |
9 |
43 |
Continued as Scout (Explorer). |
9 |
44 |
Gaylord Carr discover a world, item or information of worth to the Imperium. |
9 |
47 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
10 |
47 |
Continued as Scout (Explorer). |
10 |
49 |
Gaylord Carr's ship is damaged, and Gaylord Carr have to hitch-hike Gaylord Carr's way back across the stars to the nearest scout base. |
10 |
49 |
Gain 3 Contacts. Gain 1 Enemies. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
53 |
Good fortune. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |