Retired 3rd Officer Gerald Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 59 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 12 (2) 5 (-1)1117C5
Zealous, Strait-laced
 
Skills
Admin 1
Advocate 1
Athletics 0
Deception 0
Diplomat 0
Drive (Wheel) 1
Electronics (Computers) 2
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 1
Investigate 1
Mechanic 1
Medic 0
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Psychology) 1
Stealth 2
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Drifter Scavenger 01
Merchant Merchant Marine 3rd Officer35
Believer Holy Warrior Fighter13
 
Name Type Affinity Enmity Power Influence Species
Peraswabwat Enemy 0 5 1 3 Bwap (F/59)
Oran Cochran Enemy 0 6 2 0 Ne Kraeda ren Kelva (M/25)
Oran Cochran is actually an organisation such as a political movement or modest sized business.
Earnest Rutter Enemy 0 5 4 1 Ne Kraeda ren Kelva (M/22)
Lella Powall Enemy 0 4 1 1 Luriani (F/27)
Lella Powall is in desperate trouble and could use the character’s help.
Elvina Oneil Enemy 0 2 2 1 Luriani (F/39)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Survived a risky adventure but gained nothing.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 24 Gerald Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Failed to qualify for Ground Assault (Marine).
3 24 Switched to Drifter (Scavenger).
3 27 Betrayed by a friend. One of Gerald Campbell's Contacts or Allies betrays Gerald Campbell, ending Gerald Campbell's career. That Contact or Ally becomes a Rival or Enemy.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 A good deal ensures Gerald Campbell is living the high life for a few years.
5 31 Continued as Merchant (Merchant Marine).
5 33 Given advanced training in a specialist field
5 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 35 Continued as Merchant (Merchant Marine).
6 37 A good deal ensures Gerald Campbell is living the high life for a few years.
7 39 Continued as Merchant (Merchant Marine).
7 41 A good deal ensures Gerald Campbell is living the high life for a few years.
7 43 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 43 Aging Crisis. Owe 60,000 for medical bills.
8 43 Retired at age 43.
8 43 Continued as Merchant (Merchant Marine).
8 47 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 47 Aging Crisis. Owe 30,000 for medical bills.
9 47 Voluntarily left Merchant Marine
9 47 Became a Believer (Holy Warrior) with the new title Hopeful.
9 51 Gerald Campbell is caught in the periphery of a scandal.
9 51 Demoted to Believer (Holy Warrior) rank -1.
10 51 Aging Crisis. Owe 40,000 for medical bills.
10 51 Continued as Believer (Holy Warrior).
10 53 Gerald Campbell refused an offer of inducements to betray Gerald Campbell's faith. Gain 1 enemies.
10 55 Promoted to Believer (Holy Warrior) rank 0.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Continued as Believer (Holy Warrior).
11 58 Gerald Campbell refused an offer of inducements to betray Gerald Campbell's faith. Gain 4 enemies.
11 59 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 59 Aging Crisis. Owe 30,000 for medical bills.
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