Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Drafted into Engineer/Gunner |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Glen Daniels foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
38 |
Became a Entertainer (Journalist). |
6 |
42 |
Expose or are involved in a scandal of some sort. |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Returned to Drifter (Scavenger). |
7 |
44 |
Betrayed by a friend. One of Glen Daniels's Contacts or Allies betrays Glen Daniels, ending Glen Daniels's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Failed to qualify for Free Trader (Merchant). |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
46 |
Glen Daniels run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Glen Daniels accepted an offer of inducements to betray Glen Daniels's faith. Gain 340,000 in cash. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |