Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find an Alien Artifact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Imperial trade restrictions force Glover James out of business. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
36 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
37 |
Find an Alien Artifact. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
42 |
Find valuable salvage. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
48 |
Promoted to Drifter (Wanderer) rank 3. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
51 |
Attacked by enemies that Glover James easily defeat. |
10 |
51 |
Gain Enemy if Glover James don't already have one. |
10 |
52 |
Promoted to Drifter (Wanderer) rank 4. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
53 |
Attacked by enemies and injured. |
11 |
53 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
53 |
Gain Enemy if Glover James don't already have one. |
11 |
56 |
Forced to muster out. |