Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
A job goes wrong, forcing Granville Jenkins to flee off-planet. |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Betrayed by a friend. One of Granville Jenkins's Contacts or Allies betrays Granville Jenkins, ending Granville Jenkins's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Granville Jenkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
46 |
Make an unexpected connection outside Granville Jenkins's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
47 |
Given advanced training in a specialist field |
9 |
50 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
53 |
Make an unexpected connection outside Granville Jenkins's normal circles. Gain a Contact. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Returned to Drifter (Wanderer). |
11 |
56 |
Attempted a risky adventure and was wildly successful. |
11 |
58 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |