Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Gustaf Atkins's business expands, Gustaf Atkins's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Gustaf Atkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Scout (Explorer). |
5 |
35 |
Gustaf Atkins's ship is damaged, and Gustaf Atkins have to hitch-hike Gustaf Atkins's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 4 Contacts. Gain 3 Enemies. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
37 |
A police detective or rival criminal forces Gustaf Atkins to flee and vows to hunt Gustaf Atkins down. Gain an Enemy. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Voluntarily left Law Enforcement |
7 |
39 |
Retired. |
7 |
43 |
Moved to a new world. |
8 |
44 |
Gained a contact. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |