Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Gustave Garrett easily defeat. |
3 |
27 |
Gain Enemy if Gustave Garrett don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Gustave Garrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Someone more charismatic but less devout than Gustave Garrett has become Gustave Garrett's superior. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
42 |
Voluntarily left Mainstream Believer |
8 |
42 |
Retired. |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
47 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Victim of a crime. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |