Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Harmon Andrews survey an alien world. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Harmon Andrews have no idea what happened to Harmon Andrews – they found Harmon Andrews's ship drifting on the fringes of friendly space. |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Harmon Andrews do not know what happened to Harmon Andrews. There is a gap in Harmon Andrews's memory. |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
33 |
Harmon Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
41 |
Harmon Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Merchant (Free Trader). |
8 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
48 |
A good deal ensures Harmon Andrews is living the high life for a few years. |
9 |
49 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
49 |
Continued as Merchant (Free Trader). |
10 |
53 |
Birth or Death involving a family member or close friend. |
10 |
53 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
53 |
Continued as Merchant (Free Trader). |
11 |
57 |
Harmon Andrews's ship or starport is destroyed by criminals. Gain them as an Enemy. |