Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Harmon Dendy's scout ship. |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Harmon Dendy's scout ship. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Courier). |
4 |
31 |
Serve as the courier for an important message from the Imperium. |
5 |
33 |
Continued as Scout (Courier). |
5 |
34 |
Harmon Dendy have no idea what happened to Harmon Dendy – they found Harmon Dendy's ship drifting on the fringes of friendly space. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Continued as Scout (Courier). |
6 |
41 |
Harmon Dendy's ship is damaged, and Harmon Dendy have to hitch-hike Harmon Dendy's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 2 Contacts. Gain 3 Enemies. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Encounter a Psionic institute. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Bankrupted by a rival. Gain the other trader as a Rival. |