Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Gunner (Turret) as a hobby. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
Make an unexpected connection outside Harold Palmer's normal circles. Gain a Contact. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
Risk Harold Palmer's fortune on a possibility lucrative deal and win. |
3 |
35 |
Forced to continue current assignment. |
3 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
35 |
Continued as Merchant (Merchant Marine). |
4 |
39 |
Harold Palmer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
39 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Embroiled in legal trouble. |
5 |
43 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
43 |
Continued as Merchant (Merchant Marine). |
6 |
47 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
47 |
Continued as Merchant (Merchant Marine). |
7 |
51 |
Forced to muster out. |
8 |
51 |
Became a Scholar (Scientist). |
8 |
52 |
Refuse to join a cheat in some fashion. |
9 |
55 |
Continued as Scholar (Scientist). |
9 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |