Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Harper Shea is rewarded for Harper Shea's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Army (Army Support) with the new title Private. |
3 |
28 |
Harper Shea is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Accepted a deal with criminal or other figure under investigation. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
Harper Shea is sent to a new community or parish to preach The Word among the poor. |
5 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
34 |
Voluntarily left Mainstream Believer |
6 |
34 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
37 |
Inherit a gift from a rich relative. |
6 |
38 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
38 |
Voluntarily left Administrator |
7 |
38 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Harper Shea retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Harper Shea have been following false teachings! |
9 |
43 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
46 |
Moved to a new world. |
9 |
47 |
Graduated. |
10 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Make an unexpected connection outside Harper Shea's normal circles. Gain a Contact. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |