Retired Settler Hattie Boyd  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 59 M 3 (-1) 1 (-2) 1 (-2) 9 (1) 7 (0) 3 (-1)311973
Dauntless, Growly, Always Late
 
Skills
Animals (Handling) 1
Astrogation 0
Athletics 0
Diplomat 0
Drive (Wheel) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Profession (Freeloader/Scrounging) 1
Recon 0
Steward 1
Streetwise 3
Survival 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Drifter Wanderer 23
Marine Ground Assault Marine01
Agent Law Enforcement Rookie01
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Franklin Snyder Enemy 1 4 0 2 Humaniti (M/77)
Forgiveness.
Wayne Mcdonalid Ally 4 0 0 1 Humaniti (M/45)
Wayne Mcdonalid gains in influence.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Advanced training in a specialist field.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Political upheaval strikes Hattie Boyd's homeworld, and Hattie Boyd is caught up in the revolution.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 30 Hattie Boyd befriend a superior in the corporation or the colony.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 32 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
5 32 Failed to qualify for Courier (Scout).
5 32 Became a Drifter (Wanderer).
5 36 Attempted a risky adventure and was wildly successful.
5 36 Promoted to Drifter (Wanderer) rank 1.
6 36 Continued as Drifter (Wanderer).
6 39 Offered job by a patron. Now owe him a favor.
6 40 Promoted to Drifter (Wanderer) rank 2.
7 40 Became a Marine (Ground Assault) with the new title Marine.
7 44 Hattie Boyd is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
8 44 Failed to qualify for Intelligence (Agent).
8 44 Submitted to the draft.
8 44 Became a Agent (Law Enforcement) with the new title Rookie.
8 46 Life ruined by a criminal gang. Gain the gang as an Enemy
9 46 Switched to Drifter (Scavenger).
9 48 Hattie Boyd do not know what happened to Hattie Boyd. There is a gap in Hattie Boyd's memory.
10 48 Failed to qualify for Free Trader (Merchant).
10 48 Returned to Drifter (Wanderer).
10 50 Find valuable salvage.
10 52 Forced to muster out.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Retired at age 52.
11 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 53 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 56 Aging Crisis. Owe 20,000 for medical bills.
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