Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Became a Scholar (Scientist). |
2 |
21 |
Entangled in a bureaucratic or legal morass that distracts Hermon Raycraft from Hermon Raycraft's work. |
3 |
23 |
Continued as Scholar (Scientist). |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
28 |
Refuse to join a cheat in some fashion. |
4 |
31 |
Promoted to Scholar (Scientist) rank 1. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
34 |
Assigned to work on a secret project for a patron or organisation. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
36 |
Gained a contact. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Thief (Rogue). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Returned to Agent (Law Enforcement). |
8 |
46 |
An investigation takes on a dangerous turn. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Moved to a new world. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Explorer (Scout). |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
52 |
Attacked by enemies and injured. |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Gain Enemy if Hermon Raycraft don't already have one. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
59 |
Hermon Raycraft do not know what happened to Hermon Raycraft. There is a gap in Hermon Raycraft's memory. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |