Retired Field Agent Hobart Welter  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 59 M 1 (-2) 4 (-1) 3 (-1) 8 (0) 10 (1) 7 (0)1438A7
Rich, Seditious
 
Skills
Animals 0
Art (Creative) 0
Athletics 0
Deception 2
Diplomat 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 3
Mechanic 0
Medic 1
Profession (Spacer) 0
Recon 2
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent23
Believer Missionary/Humanitarian Junior Project Worker02
Citizen Colonist 01
Scout Courier 02
Drifter Wanderer 13
 
Name Type Affinity Enmity Power Influence Species
Bart Cooper Contact 6 2 1 3 Sydite (M/22)
Bart Cooper is particularly unusual, such as an artificial intelligence or very alien being.
Bart Cooper gained influence with the character’s assistance.
Bart Cooper is in prison or otherwise trapped somewhere.
reconciliation.
Octavia Smith Contact 1 1 4 0 Trexen (F/47)
Truman Bailey Enemy 0 2 3 0 Cassilldan (M/39)
Raelzoerzghi Oundong Enemy 0 2 0 0 Vargr, Imperium (M/70)
Bonnie Wagner Enemy 0 3 1 1 Sydite (M/43)
Bonnie Wagner gains in influence.
Chad Jones Enemy 1 1 0 1 Sydite (M/47)
Forgiveness.
Israel Blakely Enemy 0 1 0 0 Dynchia (M/24)
Lee Ibbett Enemy 0 0 6 0 Darrian, Imperium (M/27)
Jesus McLelland Enemy 0 2 1 0 Vanejenese (M/20)
Relationship soured.
Pablo Sabilline Rival 0 2 3 1 Sydite (M/21)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Established a network of contacts. Gain 2 contacts.
2 22 Continued as Agent (Intelligence).
2 25 Go undercover to investigate an enemy.
2 25 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 26 Forced to continue current assignment.
2 26 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 26 Continued as Agent (Intelligence).
3 28 An investigation takes on a dangerous turn.
3 30 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
4 30 Voluntarily left Intelligence
4 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 32 Hobart Welter refused an offer of inducements to betray Hobart Welter's faith. Gain 6 enemies.
5 34 Continued as Believer (Missionary/Humanitarian).
5 38 Someone more charismatic but less devout than Hobart Welter has become Hobart Welter's superior.
6 38 Voluntarily left Missionary/Humanitarian
6 38 Became a Citizen (Colonist).
6 41 Lightly injured, no permanent damage. Fully recovered.
7 41 Failed to qualify for Thief (Rogue).
7 41 Submitted to the draft.
7 41 Became a Scout (Courier).
7 45 A romantic relationship ends badly. Gain a Rival or Enemy.
8 45 Continued as Scout (Courier).
8 46 Psychologically damaged by Hobart Welter's time in the scouts.
9 46 Failed to qualify for Journalist (Entertainer).
9 46 Became a Drifter (Wanderer).
9 50 Promoted to Drifter (Wanderer) rank 1.
10 50 Aging Crisis. Owe 20,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Drifter (Wanderer).
10 51 Find an Alien Artifact.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Continued as Drifter (Wanderer).
11 58 Betrayed by a friend. One of Hobart Welter's Contacts or Allies betrays Hobart Welter, ending Hobart Welter's career. That Contact or Ally becomes a Rival or Enemy.
12 58 Aging Crisis. Owe 20,000 for medical bills.
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