Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Attempted a risky adventure and was wildly successful. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Gained a contact. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Failed to qualify for Thief (Rogue). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Established a network of contacts. Gain 1 contacts. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Uncover a major conspiracy against Homer Atkins's employers. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
50 |
Lost eye or limb. Owe 1,250 for medical bills. |
10 |
50 |
Returned to Drifter (Scavenger). |
10 |
52 |
Betrayed by a friend. One of Homer Atkins's Contacts or Allies betrays Homer Atkins, ending Homer Atkins's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
56 |
Smuggle illegal items onto a planet. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |