Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Ike Pearson refused an offer of inducements to betray Ike Pearson's faith. Gain 2 enemies. |
3 |
29 |
Continued as Believer (Missionary/Humanitarian). |
3 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Ike Pearson accepted an offer of inducements to betray Ike Pearson's faith. Gain 200,000 in cash. |
5 |
37 |
Became a Merchant (Free Trader). |
5 |
38 |
Given advanced training in a specialist field |
5 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
41 |
Continued as Merchant (Free Trader). |
6 |
43 |
A sudden war destroys Ike Pearson's trade routes and contacts, forcing Ike Pearson to flee that region of space. |
6 |
43 |
Gain rebels as Enemy |
7 |
43 |
Returned to Believer (Missionary/Humanitarian). |
7 |
47 |
A new romantic starts. Gain an Ally. |
7 |
47 |
Forced to muster out. |
8 |
47 |
Became a Scout (Explorer). |
8 |
51 |
Ike Pearson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
51 |
Became a Drifter (Wanderer). |
9 |
55 |
Ike Pearson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
Retired at age 55. |
10 |
55 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
58 |
Ike Pearson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
59 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |