Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
29 |
Returned to Agent (Intelligence). |
4 |
30 |
An investigation takes on a dangerous turn. |
4 |
30 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
34 |
An investigation takes on a dangerous turn. |
5 |
34 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
37 |
Voluntarily left Intelligence |
6 |
37 |
Became a Merchant (Broker). |
6 |
41 |
Smuggle illegal items onto a planet. |
6 |
41 |
Promoted to Merchant (Broker) rank 1. |
7 |
41 |
Voluntarily left Broker |
7 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
43 |
War breaks out, triggering a mandatory draft. |
7 |
43 |
Fled from the draft. |
7 |
43 |
Dropped out of the merchant academy. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
45 |
A good deal ensures Jacob Fitzsimons is living the high life for a few years. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Given advanced training in a specialist field |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |