Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Commando) with the new title Least Claw. |
1 |
21 |
During a battle, defeat or victory depends on Jamie Fisher's actions. The ship suffers severe damage and Jamie Fisher is blamed for the disaster, court-martialled, and discharged. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Switched to Soulhunter (Soulhunter Support) with previous rank. |
2 |
25 |
Given a special assignment or duty on board Jamie Fisher's ship. |
3 |
25 |
Continued as Soulhunter (Soulhunter Support). |
3 |
26 |
Gained a contact. |
3 |
29 |
Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw. |
4 |
29 |
Continued as Soulhunter (Soulhunter Support). |
4 |
33 |
A mission goes horribly wrong. Jamie Fisher and several others are captured and mistreated by the enemy. Gain gaoler as Enemy. |
5 |
33 |
Became a Shaper Priest (Ecclesiastic) with the new title Novice. |
5 |
36 |
A leader or other important personage confides in Jamie Fisher about their highly damaging indiscretions. Gain an ally |
6 |
37 |
Continued as Shaper Priest (Ecclesiastic). |
6 |
41 |
Jamie Fisher is chosen to represent the Shaper Church in a vid show or other highly public forum. |
6 |
41 |
Promoted to Shaper Priest (Ecclesiastic) rank 1 with the new title Initiate. |
7 |
41 |
Continued as Shaper Priest (Ecclesiastic). |
7 |
43 |
Jamie Fisher retreat from the mundane world for a time in the hope of a revelation, although this affects Jamie Fisher's work and relationships. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Courier (Scout). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Jamie Fisher's Contacts or Allies betrays Jamie Fisher, ending Jamie Fisher's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
51 |
Good fortune. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |