Retired 4th Officer Jar Skidd  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 59 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 1 (-2) 4 (-1)111A14
Jolly, Sense of duty, Apprehensive
 
Skills
Admin 0
Diplomat 0
Electronics (Computers) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 2
Persuade 2
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Space Sciences) 0
Steward 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker12
Drifter Scavenger 03
Merchant Merchant Marine 4th Officer24
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Yejalhae Ya Jaeluya Enemy 0 4 1 0 Ael Yael (F/62)
Mathilde King Enemy 0 1 1 0 Thaggeshi (F/31)
Seth McKee Enemy 0 4 1 0 Murrissi (M/31)
Very bad falling out.
Versie Dods Enemy 0 3 1 0 Murrissi (F/37)
Versie Dods is actually an organisation such as a political movement or modest sized business.
Sidney Nichols Enemy 6 0 2 1 Murrissi (F/12)
reconciliation.
Irma Maiden Ally 4 0 2 2 Murrissi (F/11)
Irma Maiden has negatively life-changing event.
Michelle Hayes Ally 3 0 1 0 Murrissi (F/16)
Michelle Hayes is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 19 Jar Skidd refused an offer of inducements to betray Jar Skidd's faith. Gain 5 enemies.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 23 Jar Skidd accepted an offer of inducements to betray Jar Skidd's faith. Gain 190,000 in cash.
3 26 Became a Drifter (Scavenger).
3 28 Nearly killed. Owe 20,000 for medical bills.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Smuggle illegal items onto a planet.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 35 A series of bad deals and decisions force Jar Skidd into bankruptcy. Jar Skidd salvages what Jar Skidd can.
6 35 Failed to qualify for Corporate Agent (Agent).
6 35 Submitted to the draft.
6 35 Continued as Merchant (Merchant Marine).
6 36 Risk Jar Skidd's fortune on a possibility lucrative deal and win.
6 39 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 39 Continued as Merchant (Merchant Marine).
7 42 A series of bad deals and decisions force Jar Skidd into bankruptcy. Jar Skidd salvages what Jar Skidd can.
8 42 Failed to qualify for Scientist (Scholar).
8 42 Returned to Drifter (Scavenger).
8 43 Jar Skidd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 43 Failed to qualify for Law Enforcement (Agent).
9 43 Continued as Drifter (Scavenger).
9 45 Jar Skidd do not know what happened to Jar Skidd. There is a gap in Jar Skidd's memory.
10 45 Aging Crisis. Owe 50,000 for medical bills.
10 45 Retired at age 45.
10 45 Retired.
10 49 Scarred. Fully recovered. Owe 10,000 for medical bills.
11 49 Aging Crisis. Owe 10,000 for medical bills.
11 53 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 53 Aging Crisis. Owe 10,000 for medical bills.
12 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 57 Aging Crisis. Owe 10,000 for medical bills.
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