Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
25 |
Became a Merchant (Broker). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
32 |
A good deal ensures Jar Skidd is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Broker) rank 2. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Jar Skidd's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
38 |
Jar Skidd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Became a Scholar (Scientist). |
7 |
40 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
42 |
Promoted to Scholar (Scientist) rank 1. |
8 |
42 |
Continued as Scholar (Scientist). |
8 |
45 |
Gained a contact. |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Switched to Scholar (Field Researcher) with previous rank. |
9 |
48 |
Win a prestigious prize for Jar Skidd's work. |
9 |
50 |
Promoted to Scholar (Field Researcher) rank 2. |
10 |
50 |
Continued as Scholar (Field Researcher). |
10 |
54 |
Win a prestigious prize for Jar Skidd's work. |
11 |
54 |
Continued as Scholar (Field Researcher). |
11 |
57 |
A new romantic starts. Gain an Ally. |