Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Jerry Mar's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Jerry Mar survey an alien world. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Jerry Mar spend a great deal of time on the fringes of Charted Space. |
3 |
30 |
Gain a contact in an alien race. |
3 |
30 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Jerry Mar spend a great deal of time on the fringes of Charted Space. |
4 |
34 |
Gain a contact in an alien race. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Spend several years jumping from world to world in Jerry Mar's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Became a Agent (Intelligence). |
7 |
45 |
Jerry Mar's work ends up coming home with Jerry Mar, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
45 |
Became a Rogue (Enforcer). |
8 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
47 |
Became a Entertainer (Performer). |
9 |
51 |
Gain a patron in the arts. Gain an Ally |
9 |
51 |
Promoted to Entertainer (Performer) rank 1. |
10 |
51 |
Continued as Entertainer (Performer). |
10 |
53 |
Jerry Mar is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
11 |
53 |
Failed to qualify for Corporate (Citizen). |
11 |
53 |
Became a Drifter (Scavenger). |
11 |
57 |
Betrayed by a friend. One of Jerry Mar's Contacts or Allies betrays Jerry Mar, ending Jerry Mar's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |