Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Jesse Weakman spend a great deal of time on the fringes of Charted Space. |
1 |
22 |
Gain a contact in an alien race. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
25 |
Became a Rogue (Thief). |
3 |
29 |
Crime pays off. Gain victim as Enemy. |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Continued as Rogue (Thief). |
5 |
36 |
Jesse Weakman spend months in the dangerous criminal underworld. |
5 |
37 |
Promoted to Rogue (Thief) rank 2. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Rogue (Pirate) with the new title Corporal and previous rank. |
6 |
41 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
41 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
7 |
41 |
Continued as Rogue (Pirate). |
7 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
45 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
8 |
45 |
Voluntarily left Pirate |
8 |
45 |
Failed to qualify for Colonist (Citizen). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
47 |
Jesse Weakman do not know what happened to Jesse Weakman. There is a gap in Jesse Weakman's memory. |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Returned to Scout (Surveyor). |
9 |
51 |
When dealing with an alien race, Jesse Weakman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
51 |
Promoted to Scout (Surveyor) rank 2 with the new title Scout. |
10 |
51 |
Continued as Scout (Surveyor). |
10 |
52 |
Jesse Weakman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jesse Weakman fail to help. Gain an Enemy. |
10 |
52 |
Jesse Weakman's ship is damaged, and Jesse Weakman have to hitch-hike Jesse Weakman's way back across the stars to the nearest scout base. |
10 |
52 |
Gain 4 Contacts. Gain 2 Enemies. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Scout (Surveyor). |
11 |
58 |
When dealing with an alien race, Jesse Weakman botch an opportunity to gather extra intelligence about them. |
11 |
58 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |