Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
Jesse Weakman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
29 |
Became a Scholar (Scientist). |
5 |
30 |
Win a prestigious prize for Jesse Weakman's work. |
6 |
33 |
Continued as Scholar (Scientist). |
6 |
36 |
Victim of a crime |
6 |
37 |
Promoted to Scholar (Scientist) rank 1. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Field Researcher (Scholar). |
7 |
37 |
Continued as Scholar (Scientist). |
7 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
41 |
Continued as Scholar (Scientist). |
8 |
42 |
Birth or Death involving a family member or close friend. |
8 |
45 |
Promoted to Scholar (Scientist) rank 2. |
9 |
45 |
Continued as Scholar (Scientist). |
9 |
46 |
Entangled in a bureaucratic or legal morass that distracts Jesse Weakman from Jesse Weakman's work. |
9 |
49 |
Promoted to Scholar (Scientist) rank 3. |
10 |
49 |
Continued as Scholar (Scientist). |
10 |
51 |
Cheated in some fashion, advancing Jesse Weakman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
10 |
51 |
Gain an Enemy |
10 |
53 |
Forced to muster out. |
11 |
53 |
Became a Drifter (Barbarian). |
11 |
54 |
Betrayed by a friend. One of Jesse Weakman's Contacts or Allies betrays Jesse Weakman, ending Jesse Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
54 |
Became a Merchant (Broker). |
12 |
57 |
Risk Jesse Weakman's fortune on a possibility lucrative deal and win. |
12 |
58 |
Promoted to Merchant (Broker) rank 1. |