Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Suffered a deep tragedy. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Jesus Bilton far from home. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
26 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Scholar (Scientist) rank 1. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
28 |
Win a prestigious prize for Jesus Bilton's work. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
39 |
Failed to qualify for Broker (Merchant). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
41 |
Attacked by enemies that Jesus Bilton easily defeat. |
7 |
41 |
Gain Enemy if Jesus Bilton don't already have one. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
47 |
Offered job by a patron. Now owe him a favor. |
9 |
47 |
Became a Agent (Corporate Agent). |
9 |
48 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
55 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Agent (Corporate Agent). |
11 |
58 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |