Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attempted a risky adventure and was injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Jimmy Pearson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Amnesia. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Find an Alien Artifact. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 4. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Drafted into Law Enforcement |
6 |
39 |
Promoted to Drifter (Wanderer) rank 5. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Jimmy Pearson's work ends up coming home with Jimmy Pearson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Failed to qualify for Artist (Entertainer). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Surveyor). |
8 |
44 |
Jimmy Pearson spend a great deal of time on the fringes of Charted Space. |
8 |
44 |
Gain a contact in an alien race. |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
50 |
Spend several years jumping from world to world in Jimmy Pearson's scout ship. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
59 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired at age 59. |