Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
A rival researcher blackens John Webb's name or steals John Webb's research. Gain a Rival. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Physician) with previous rank. |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
25 |
Perform an exemplary service for the scouts. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
32 |
John Webb survey an alien world. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
36 |
Spend several years jumping from world to world in John Webb's scout ship. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Scout (Surveyor) rank 2. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
43 |
John Webb's scout ship is one of the first on the scene to rescue the survivors of a disaster but John Webb fail to help. Gain an Enemy. |
7 |
43 |
Psychologically damaged by John Webb's time in the scouts. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
9 |
48 |
Became a Merchant (Free Trader). |
9 |
51 |
Embroiled in legal trouble. |
10 |
52 |
Continued as Merchant (Free Trader). |
10 |
54 |
Smuggle illegal items onto a planet. |
10 |
56 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |