Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Johnnie Rice's job. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
27 |
Join homeworld’s celebrity circles |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
One of Johnnie Rice's pieces of art is stolen, and the investigation brings Johnnie Rice into the criminal underworld. |
6 |
38 |
Voluntarily left Performer |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Amnesia. |
7 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Johnnie Rice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
45 |
Retired. |
8 |
46 |
Moved to a new world. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |