Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Make a breakthrough in Jule Rodriguez's field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Win a prestigious prize for Jule Rodriguez's work. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
A rival researcher blackens Jule Rodriguez's name or steals Jule Rodriguez's research. Gain a Rival. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Continued as Scholar (Physician). |
5 |
36 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
41 |
An expedition or voyage goes wrong, leaving Jule Rodriguez stranded in the wilderness. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Entertainer (Journalist). |
7 |
46 |
Jule Rodriguez is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
49 |
Jule Rodriguez secretly provide religious rites for a dying leader or noble, although they do not share Jule Rodriguez's faith. Gain an Ally in the family and a Rival who disagrees with Jule Rodriguez's choice. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
50 |
Voluntarily left Missionary/Humanitarian |
9 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
Imperial trade restrictions force Jule Rodriguez out of business. |
10 |
52 |
Became a Drifter (Scavenger). |
10 |
56 |
Attacked by enemies and injured. |
10 |
56 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
56 |
Gain Enemy if Jule Rodriguez don't already have one. |
10 |
56 |
Promoted to Drifter (Scavenger) rank 1. |