Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Julius Shelton befriend a superior in the corporation or the colony. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Julius Shelton is rewarded for Julius Shelton's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Political upheaval strikes Julius Shelton's homeworld, and Julius Shelton is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Go undercover to investigate an enemy. |
7 |
45 |
Julius Shelton commit a legendary crime. |
7 |
46 |
Promoted to Agent (Intelligence) rank 3. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
47 |
Rewarded for a successful mission. |
8 |
50 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
53 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
53 |
Became a Navy (Line/Crew) with the new title Crewman. |
10 |
55 |
Vessel participates in a diplomatic mission. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Retired at age 57. |