Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Corporate (Citizen). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
29 |
Special assignment or duty on board ship. |
3 |
30 |
Voluntarily left Engineer/Gunner |
3 |
30 |
Became a Merchant (Merchant Marine). |
3 |
32 |
Make an unexpected connection outside Khaa's normal circles. Gain a Contact. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
38 |
Voluntarily left Merchant Marine |
5 |
38 |
Became a Scout (Courier). |
5 |
41 |
When dealing with an alien race, Khaa botch an opportunity to gather extra intelligence about them. |
5 |
41 |
Khaa have no idea what happened to Khaa – they found Khaa's ship drifting on the fringes of friendly space. |
6 |
42 |
Continued as Scout (Courier). |
6 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Continued as Scout (Courier). |
7 |
47 |
Spend several years jumping from world to world in Khaa's scout ship. |
8 |
50 |
Continued as Scout (Courier). |
8 |
51 |
A new romantic starts. Gain an Ally. |
8 |
54 |
Forced to muster out. |
9 |
54 |
Failed to qualify for Pirate (Rogue). |
9 |
54 |
Became a Drifter (Scavenger). |