Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Moved to a new world. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Army (Infantry) with the new title Private. |
2 |
27 |
Advanced training in a specialist field |
2 |
29 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
29 |
Continued as Army (Infantry). |
3 |
31 |
Assigned to a peacekeeping role. |
4 |
33 |
Attempted to change assignments. |
4 |
33 |
Failed to qualify for Cavalry (Army). |
4 |
33 |
Continued as Army (Infantry). |
4 |
35 |
Thrown into a brutal ground war |
4 |
35 |
Nearly killed. |
4 |
37 |
Forced to muster out. |
5 |
37 |
Became a Merchant (Free Trader). |
5 |
38 |
A sudden war destroys King McKee's trade routes and contacts, forcing King McKee to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Moved to a new world. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
King McKee come into conflict with a splinter group King McKee's own religion which maintains King McKee's version is the wrong one. Gain 3 Rivals. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Retired. |
9 |
47 |
Gained a contact. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |