Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
A job goes wrong, forcing Kurt Cause to flee off-planet. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Kurt Cause do not know what happened to Kurt Cause. There is a gap in Kurt Cause's memory. |
4 |
26 |
Failed to qualify for Ground Assault (Marine). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
29 |
Kurt Cause do not know what happened to Kurt Cause. There is a gap in Kurt Cause's memory. |
5 |
29 |
Failed to qualify for Corporate (Citizen). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
33 |
Amnesia. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
A good deal ensures Kurt Cause is living the high life for a few years. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Good fortune |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Kurt Cause's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |