Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Kurt Gregory is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
21 |
Became a Citizen (Worker). |
2 |
23 |
Kurt Gregory is rewarded for Kurt Gregory's diligence or cunning. |
2 |
25 |
Promoted to Citizen (Worker) rank 1. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
27 |
Attacked by enemies that Kurt Gregory easily defeat. |
4 |
27 |
Gain Enemy if Kurt Gregory don't already have one. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Victim of a crime |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
36 |
Find valuable salvage. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
39 |
Find an Alien Artifact. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Agent (Corporate Agent). |
8 |
43 |
Advanced training in a specialist field. |
8 |
46 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
46 |
Continued as Agent (Corporate Agent). |
9 |
48 |
Go undercover to investigate an enemy. |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
50 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
10 |
50 |
Continued as Agent (Corporate Agent). |
10 |
54 |
Go undercover to investigate an enemy. |
10 |
53 |
Involved in a gambling ring. |
10 |
54 |
Promoted to Agent (Corporate Agent) rank 3. |
11 |
54 |
Continued as Agent (Corporate Agent). |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
58 |
Forced to continue current assignment. |
11 |
58 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |