Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
Entangled in a bureaucratic or legal morass that distracts Larkin Coleman from Larkin Coleman's work. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Agreed to perform research that goes against Larkin Coleman's conscience. Gain 1 Enemies. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Larkin Coleman's work ends up coming home with Larkin Coleman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
35 |
An expedition or voyage goes wrong, leaving Larkin Coleman stranded in the wilderness. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Larkin Coleman's Contacts or Allies betrays Larkin Coleman, ending Larkin Coleman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Larkin Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Failed to qualify for Merchant Academy. |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
43 |
Larkin Coleman do not know what happened to Larkin Coleman. There is a gap in Larkin Coleman's memory. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Opponents of Larkin Coleman's belief system ambush Larkin Coleman. |
9 |
44 |
Scarred. Owe 5,000 for medical bills. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
44 |
Retired. |
10 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |