Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
2 |
20 |
Failed to qualify for Artist (Entertainer). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Find an Alien Artifact. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Attacked by enemies that Lee Fawns easily defeat. |
3 |
26 |
Gain Enemy if Lee Fawns don't already have one. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Survived a risky adventure but gained nothing. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
34 |
A good deal ensures Lee Fawns is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Lee Fawns's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
41 |
Lee Fawns's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
41 |
Became a Citizen (Corporate). |
8 |
42 |
Advanced training in a specialist field. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
49 |
Lee Fawns befriend a superior in the corporation or the colony. |
9 |
49 |
Promoted to Citizen (Corporate) rank 1. |
10 |
49 |
Continued as Citizen (Corporate). |
10 |
50 |
A revolution, attack or other unusual event throws Lee Fawns's life into chaos, forcing Lee Fawns to leave the planet. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |