Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Lewis Burns's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Lewis Burns is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Lewis Burns's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
44 |
Lost eye or limb. Fully recovered. |
7 |
46 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Ground Assault (Marine). |
8 |
46 |
Continued as Marine (Star Marine). |
8 |
49 |
A mission goes wrong; Lewis Burns and several others are captured and mistreated by the enemy. Gain Lewis Burns's jailer as an Enemy. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
53 |
Opponents of Lewis Burns's belief system ambush Lewis Burns. |
9 |
53 |
Injured. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired. |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |