Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Severely injured. Owe 15,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
27 |
Nearly killed. Owe 45,000 for medical bills. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
A job goes wrong, forcing Louise Coleman to flee off-planet. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
35 |
Established a network of contacts. Gain 1 contacts. |
5 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
41 |
Gained a contact. |
6 |
41 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
41 |
Continued as Agent (Intelligence). |
7 |
45 |
Louise Coleman's work ends up coming home with Louise Coleman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
45 |
Became a Citizen (Colonist). |
8 |
47 |
Louise Coleman learn something Louise Coleman should not have – a corporate secret, a political scandal – which Louise Coleman can profit from illegally. |
8 |
49 |
Promoted to Citizen (Colonist) rank 1. |
9 |
49 |
Continued as Citizen (Colonist). |
9 |
53 |
A revolution, attack or other unusual event throws Louise Coleman's life into chaos, forcing Louise Coleman to leave the planet. |
10 |
53 |
Became a Drifter (Scavenger). |
10 |
56 |
Attacked by enemies that Louise Coleman easily defeat. |
10 |
56 |
Gain Enemy if Louise Coleman don't already have one. |