Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
25 |
Psychologically damaged by Loyd McLelland's time in the scouts. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Embroiled in legal trouble. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Birth or Death involving a family member or close friend. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Gained a contact. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Embroiled in legal trouble. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
53 |
Betrayed by a friend. One of Loyd McLelland's Contacts or Allies betrays Loyd McLelland, ending Loyd McLelland's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Became a Citizen (Colonist). |
10 |
57 |
Life ruined by a criminal gang. Gain the gang as an Enemy |