Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Major Dwyer's trade routes and contacts, forcing Major Dwyer to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
26 |
Major Dwyer is sent to a new community or parish to preach The Word among the poor. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
30 |
Major Dwyer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
31 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Major Dwyer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
35 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
6 |
35 |
Voluntarily left Mainstream Believer |
6 |
35 |
Failed to qualify for Physician (Scholar). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
36 |
Spend several years jumping from world to world in Major Dwyer's scout ship. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
40 |
Major Dwyer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Major Dwyer fail to help. Gain an Enemy. |
7 |
40 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
7 |
43 |
Promoted to Scout (Surveyor) rank 2. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
44 |
Failed to qualify for Free Trader (Merchant). |
9 |
44 |
Became a Drifter (Scavenger). |
9 |
47 |
Drafted into Merchant Marine |
9 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
48 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Make an unexpected connection outside Major Dwyer's normal circles. Gain a Contact. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Risk Major Dwyer's fortune on a possibility lucrative deal and win. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired at age 56. |