Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Marc Raycraft have no idea what happened to Marc Raycraft – they found Marc Raycraft's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
22 |
Advanced training in a specialist field. |
2 |
25 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Marc Raycraft's work ends up coming home with Marc Raycraft, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Became a Drifter (Wanderer). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Marc Raycraft do not know what happened to Marc Raycraft. There is a gap in Marc Raycraft's memory. |
7 |
37 |
Failed to qualify for Colonist (Citizen). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
40 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Contact with Government. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |