Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Mathew Day went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Entertainer (Artist). |
4 |
31 |
Gain a patron in the arts. Gain an Ally |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
38 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Artist) rank 2. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
39 |
Public opinion turns on Mathew Day. |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Mathew Day come into conflict with a splinter group Mathew Day's own religion which maintains Mathew Day's version is the wrong one. Gain 1 Rivals. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired. |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |