Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Advanced training in a specialist field |
2 |
25 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
25 |
Voluntarily left Star Marine |
3 |
25 |
Became a Entertainer (Artist). |
3 |
26 |
Criticised a questionable political leader on Maxie Clark's homeworld, causing his downfall. Gain an Enemy |
3 |
26 |
Maxie Clark is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
29 |
Continued as Entertainer (Artist). |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Maxie Clark far from home. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Maxie Clark is chosen to represent Maxie Clark's faith in a vid show or other highly public forum. |
5 |
35 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
39 |
Maxie Clark retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
39 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
7 |
39 |
Continued as Believer (Holy Warrior). |
7 |
40 |
Maxie Clark come into conflict with a splinter group Maxie Clark's own religion which maintains Maxie Clark's version is the wrong one. Gain 3 Rivals. |
8 |
40 |
Became a Scout (Courier). |
8 |
41 |
Maxie Clark's ship is ambushed by enemy vessels. Maxie Clark successfully ran to the jump point. |
9 |
44 |
Continued as Scout (Courier). |
9 |
47 |
Maxie Clark survey an alien world. |
9 |
48 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
48 |
Continued as Scout (Courier). |
10 |
51 |
Maxie Clark spend a great deal of time on the fringes of Charted Space. |
10 |
51 |
Maxie Clark's ship is damaged, and Maxie Clark have to hitch-hike Maxie Clark's way back across the stars to the nearest scout base. |
10 |
51 |
Gain 6 Contacts. Gain 1 Enemies. |
10 |
52 |
Promoted to Scout (Courier) rank 2. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Scout (Courier). |
11 |
53 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |