Retired Fighter Mckinley Cole  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 59 M 2 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 6 (0)211366
Socially bold, Spendthrift, Sociable
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive (Walker) 1
Electronics (Computers) 1
Gun Combat (Slug) 2
Heavy Weapons 0
Jack-of-All-Trades 3
Mechanic 1
Melee 0
Persuade 2
Profession (Worker/Construction) 1
Recon 0
Stealth 2
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Private01
Drifter Scavenger 23
Army Cavalry Private01
Drifter Wanderer 35
Believer Holy Warrior Fighter12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Worth Walsham Rival 0 1 0 0 Ne Kraeda ren Kelva (M/15)
Ernest Sim Rival 1 1 0 1 Darmine (M/56)
Ernest Sim is out of contact doing something interesting but not suspicious.
Ossie Raby Rival 1 3 2 0 Darrian, Imperium (M/55)
Joyce Burress Enemy 1 2 0 3 Solomani, Imperium (F/36)
Relationship becomes more intense. Rival becomes an enemy.
Jack Brownhill Contact 1 2 0 0 Ne Kraeda ren Kelva (M/40)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 Mckinley Cole is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 19 Became a Drifter (Scavenger).
2 21 Attacked by enemies that Mckinley Cole easily defeat.
2 21 Gain Enemy if Mckinley Cole don't already have one.
2 23 Promoted to Drifter (Scavenger) rank 1.
3 23 Continued as Drifter (Scavenger).
3 25 Attacked by enemies that Mckinley Cole easily defeat.
3 25 Gain Enemy if Mckinley Cole don't already have one.
3 27 Promoted to Drifter (Scavenger) rank 2.
4 27 Continued as Drifter (Scavenger).
4 28 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 28 Failed to qualify for Ground Assault (Marine).
5 28 Submitted to the draft.
5 28 Switched to Army (Cavalry) with previous rank.
5 30 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6 30 Failed to qualify for Merchant Marine (Merchant).
6 30 Switched to Drifter (Wanderer).
6 32 Find valuable salvage.
6 34 Promoted to Drifter (Wanderer) rank 1.
7 34 Continued as Drifter (Wanderer).
7 38 Betrayed by a friend. One of Mckinley Cole's Contacts or Allies betrays Mckinley Cole, ending Mckinley Cole's career. That Contact or Ally becomes a Rival or Enemy.
8 38 Continued as Drifter (Wanderer).
8 42 Promoted to Drifter (Wanderer) rank 2.
9 42 Continued as Drifter (Wanderer).
9 43 Victim of a crime
9 46 Promoted to Drifter (Wanderer) rank 3.
10 46 Continued as Drifter (Wanderer).
10 49 Severely injured. Fully recovered. Owe 25,000 for medical bills.
11 49 Became a Believer (Holy Warrior) with the new title Hopeful.
11 50 Mckinley Cole is sent to a new community or parish to preach The Word among the poor.
11 53 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 53 Continued as Believer (Holy Warrior).
12 54 Mckinley Cole come into conflict with a splinter group Mckinley Cole's own religion which maintains Mckinley Cole's version is the wrong one. Gain 3 Rivals.
13 54 Aging Crisis. Owe 30,000 for medical bills.
13 54 Retired at age 54.
13 54 Retired.
13 58 Gained a contact.
14 58 Aging Crisis. Owe 20,000 for medical bills.
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