Retired Initiate Melville Wilson  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 59 M 1 (-2) 5 (-1) 1 (-2) 6 (0) 8 (0) 8 (0)151688
Withdrawn, Honest, Envious
 
Skills
Astrogation 0
Athletics (Strength) 1
Drive (Track) 1
Electronics (Sensors) 1
Engineer 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Pilot 0
Profession (Sports) 0
Recon 0
Science (Social Sciences/Belief) 2
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Scout Explorer 02
Citizen Worker 01
Scout Courier Scout11
Drifter Wanderer 12
Drifter Scavenger 01
Believer Mainstream Believer Initiate12
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Bertram Lawlor Contact 2 0 0 1 Darmine (M/50)
Bertram Lawlor’s relationships have begun to affect the character.
Laura Fisher Contact 0 2 2 1 Darmine (M/34)
Arlie Steward Contact 0 2 1 1 Trexen (F/50)
Arlie Steward is a questionable figure such as a criminal, pirate or disgraced noble.
Ophelia Fleming Contact 2 1 1 2 Darmine (F/24)
Fred Prescott Contact 1 2 1 0 Darmine (M/36)
Bradford Enright Enemy 0 4 1 3 Urunishani (M/40)
Garnett Jemmy Ally 3 0 2 4 Tezcat (F/61)
Mertie Legge Ally 3 0 1 3 Ziadd (F/52)
Richmond Damyon Contact 0 2 0 3 Vanejenese (M/27)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Hard times caused by a lack of interstellar trade costs Melville Wilson's job.
2 20 Failed to qualify for Pirate (Rogue).
2 20 Submitted to the draft.
2 20 Became a Scout (Explorer).
2 24 Melville Wilson's ship is damaged, and Melville Wilson have to hitch-hike Melville Wilson's way back across the stars to the nearest scout base.
2 24 Gain 5 Contacts. Gain 1 Enemies.
3 24 Became a Citizen (Worker).
3 27 Gained a contact.
4 28 Voluntarily left Worker
4 28 Switched to Scout (Courier) with previous rank.
4 31 Spend several years jumping from world to world in Melville Wilson's scout ship.
4 32 Promoted to Scout (Courier) rank 1 with the new title Scout.
5 32 Voluntarily left Courier
5 32 Became a Drifter (Wanderer).
5 36 A new romantic starts. Gain an Ally.
5 36 Forced to continue current assignment.
5 36 Promoted to Drifter (Wanderer) rank 1.
6 36 Continued as Drifter (Wanderer).
6 40 Suffer from a life-threatening illness.
7 40 Entered Merchant Academy with the Shipboard curriculum.
7 42 War breaks out, triggering a mandatory draft.
7 42 Fled from the draft.
7 42 Dropped out of the merchant academy.
8 42 Switched to Drifter (Scavenger).
8 44 Offered job by a patron. Now owe him a favor.
9 46 Returned to Scout (Explorer).
9 48 Melville Wilson have no idea what happened to Melville Wilson – they found Melville Wilson's ship drifting on the fringes of friendly space.
10 48 Aging Crisis. Owe 20,000 for medical bills.
10 48 Retired at age 48.
10 48 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 49 A new romantic starts. Gain an Ally.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Continued as Believer (Mainstream Believer).
11 56 Melville Wilson is chosen to represent Melville Wilson's faith in a vid show or other highly public forum.
11 56 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 56 Aging Crisis. Owe 40,000 for medical bills.
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